Things Worth Wanting / Baseball & the people who make it

DeMarini The Goods BBCOR · 2027An obsession
you can swing.

From Ray’s softball awakening to the latest hybrid bat, a story about power, feel, and refusing to stop asking questions.

Ray DeMarini got seriously interested in softball at an age when plenty of people are already explaining what their knees used to be able to do. The interest became a company. The company became a name that hitters recognize. Somewhere along the way, a deceptively simple object became a very good place to look for a story about stubbornness, ingenuity, and the pleasure of making solid contact.

The current DeMarini The Goods BBCOR is the 2027 two-piece hybrid model. It has the kind of name that arrives with its own confidence. What makes it worth a closer look is how much thought sits behind that attitude, especially in the parts the ball never touches.

Before the bat company

Forty was a perfectly good age to get carried away.

According to DeMarini’s historical account of Ray and the company, Ray’s enthusiasm took hold while playing on a company softball team at forty. He became a serious student of hitting, then appeared in instructional videos built around his approach. The story starts with somebody wanting to get better at a thing he enjoyed.

That beginning appeals to me. We love a childhood-prodigy story, but there is something particularly encouraging about an adult discovering an interest with enough force to rearrange the rest of his life. By forty, most of us have developed fairly elaborate explanations for why we do things a certain way. Ray found a reason to go back to being curious.

Softball was a place to test that curiosity. Hitting gives you feedback that can be difficult to negotiate with. You may have an elegant explanation for your swing, but the ball has already delivered its opinion. It does not schedule a follow-up meeting or soften the wording because you worked hard on the presentation.

There is an excellent discipline in that. A person can enjoy the feeling of an idea and still need to find out whether it works. A hitter has to bring intention, movement, timing, and contact into the same brief event. Thinking helps, but the thinking eventually has to survive the swing.

The videos add another dimension. Explaining a skill to someone else means making parts of it visible that an experienced person may perform almost automatically. You have to notice the sequence. You have to decide what matters. You have to find language that another person can turn into action.

I see a useful connection between teaching and product development here. Both ask you to understand an experience closely enough to help somebody else have it. A teacher can change how a person approaches the task. A designer can change the tool in that person’s hands. Ray’s story moves through both kinds of work.

That is a stronger beginning for a company than a vague desire to participate in a market. There is a particular activity, a particular person, and a persistent question about how to do it better. The business grows out of attention.

Ray + Mike

An idea needs somebody who can make the next version.

The company’s timeline dates DeMarini Sports to 1989 and engineer Mike Eggiman’s involvement to 1990. Its early operation included a dirt-floored barn and equipment the pair built themselves. Ray brought a hitter’s ambition; Mike brought engineering knowledge. Together, they had to turn an idea into something they could actually make.

A partnership like that is interesting because agreement alone is not enough. The hitter can describe a feeling. The engineer needs to connect that feeling with material, dimensions, structure, and a process. Those are related conversations, but they are not automatically the same conversation.

A word such as solid might refer to sound, hand sensation, confidence during a swing, or what happens to the ball. Before a designer can improve it, somebody has to ask which solid we are talking about. That translation is real work. It is also one of the most rewarding parts of making something for another human being.

I think about that when I work with manufacturing and precision-production businesses. The finished object can make a complex process seem obvious. Once a thing exists, people look at it and think, of course. Before it exists, someone has to choose a method, build tooling, resolve a fit, and determine whether the result can be repeated.

The early DeMarini setting makes those questions easier to picture. This was a young operation doing practical work with limited resources. Ingenuity had to apply to the way they made the bats as well as the bats themselves. You can have a promising design and still need a way to hold, shape, join, or measure the material in front of you.

That part of an origin story deserves as much attention as the initial idea. We tend to celebrate the spark and then skip to the finished product. Between those moments are all the things that make an invention possible to produce. The fixtures and routines rarely become famous. The business depends on them anyway.

I would not reduce the company to a charming building or a founder’s personality. The more durable lesson is the collaboration. Someone knew what he wanted the experience to be. Someone could help turn that desire into a physical experiment. Then they could learn from what happened and keep going.

A different way to build a bat

The familiar shape left room for unfamiliar thinking.

DeMarini’s timeline places the DoubleWall bat in 1993. It records the F2’s alloy-barrel and composite-handle combination in 2002, followed by Half + Half technology’s move into baseball with the Vexxum in 2004. Those are different steps in a larger search for what a bat could be.

A bat presents an interesting challenge to an inventor. Its outline is deeply familiar. Give a child a silhouette of one and there is a good chance the object will be recognized immediately. You cannot redesign that outline into just anything and still have something a player can swing naturally or a sport can accept.

So the opportunity often moves inside. How is the barrel constructed? Where is the mass? How does one section connect to another? What happens when the impact travels through the object? A shape that looks settled from across the field can contain plenty of unsettled questions.

That is why the move toward hybrid construction interests me. Using an alloy barrel and a composite handle gives the designer different materials for different jobs. The barrel meets the ball. The handle meets the player. Both have to belong to one coherent implement, but they do not have to solve their problems in exactly the same way.

It is a familiar kind of progress in other fields too. A musical instrument may use different woods or metals where their properties serve different purposes. A well-designed machine can combine rigid, flexible, and damping elements instead of demanding that one material do everything. The intelligence is in the arrangement.

With a bat, that arrangement has a particularly demanding audience. A player can perceive differences that are difficult to explain in ordinary language. The designer then has to connect those impressions with something that can be controlled. The experience is personal; the object still has to be manufactured.

The current The Goods belongs to that hybrid lineage. It is not the old DoubleWall bat with a new name, and there is no reason to pretend the construction has stood still. The continuity is the willingness to examine the object below the surface and keep asking what its different parts ought to do.

That is a company habit worth preserving. A successful early idea can become a comfortable place to stop. In this story, it became an invitation to explore another arrangement.

The 2027 model

The latest changes begin in the hitter’s hands.

The 2027 DeMarini The Goods (-3) BBCOR, model family WBD2703, combines an X14 alloy barrel, a 1375 composite handle, and DeMarini’s Direct Connection. The company describes an end-loaded swing and a stiff feel. New for this version are the Damplify Knob and Extended Taper handle.

That is the compact description. The more interesting observation is where the new work is concentrated. A product known for power is being refined at the interface with the player. The ball strikes the barrel, but the person has to hold, move, and trust the entire bat.

The Damplify Knob is intended to absorb vibration while retaining a responsive feel. Those two goals belong together. A hitter may want a more comfortable experience without wanting the bat to feel remote or indistinct. Refinement can involve choosing what information reaches the hands as well as how much of it arrives.

The new taper brings attention to the geometry around the grip. A taper can look like a subtle contour in a product photograph, yet it occupies a very personal place in the experience. Hands have to settle somewhere. The shape around them becomes part of how a player relates to the object.

I have not swung this model, so I cannot offer a firsthand verdict on that feel. What I can appreciate is the design priority. The company has put new development into a place where the player meets the product, while retaining the recognizable alloy-and-composite arrangement around it.

That is a more revealing form of evolution than a new color alone. It asks whether the familiar character can become more comfortable or more coherent in use. A product can keep its identity and still be reconsidered where it matters to the person holding it.

The name helps too. The Goods is wonderfully direct. It sounds like a confident answer to a question that has not quite been asked yet. The useful part is that there is an actual construction story beneath the confidence. You can follow the name into the barrel, the connection, the handle, and the knob, then follow those choices back to the hitter.

A little physics, a familiar feeling

Weight has an address.

A scale can tell you how much a bat weighs. It cannot, by that number alone, tell you how the bat will feel when it rotates. That distinction explains a great deal of the conversation around The Goods and its end-loaded character.

In Daniel Russell’s research-based explanation of swing weight, the central idea is the distribution of mass relative to the point of rotation. Physicists describe the resistance to changes in rotational motion as moment of inertia. Move mass farther from a pivot and that resistance generally increases. The ounces still count, but so does where they live.

You can recognize the idea without a sports laboratory. A hammer feels different when held close to its head than when held at the end of its handle. The object has not become heavier on a scale. Its relationship to your hand has changed. A rotating object asks you to pay attention to distance as well as mass.

End-loaded is a description of that distribution, not a promise that every person will hit farther. A hitter has to move the bat and deliver it to the right place at the right time. The appeal of an end-loaded design is inseparable from the person who likes and can manage that character.

I find this more interesting than declaring one number universally best. The same sport contains different bodies, different swings, and different preferences. A well-defined product can know the experience it is trying to offer without pretending that every player wants the same thing.

It also explains why the label’s drop weight is only part of the story. In the familiar baseball convention, a 33-inch bat labeled 30 ounces is a drop-three bat. That describes a length-and-weight relationship. It does not specify how the material has been distributed along the bat.

DeMarini’s own baseball guide treats length, weight, and swing weight as related considerations. That is sensible because a bat is meant to move. Describing it entirely at rest leaves out much of what the player is going to experience.

There is a pleasing business lesson hidden in the physics. A product’s headline measurement can be accurate and still be incomplete. Understanding the customer often means discovering which additional relationship makes the number useful. In this case, the relationship has a very literal shape.

A collision, then a conversation

The ball leaves. The bat still has something to say.

Bat and ball are together for a very short time. The player experiences more than that instant, because the collision also sets the bat vibrating. What happens in the hands afterward is part of the experience, even though the ball is already on its way.

Russell’s work on bat vibration and the sensation of sting connects the movement of the handle with what the player feels. An impact can excite different bending patterns in the bat. Where the ball contacts the barrel influences which of those patterns are excited and how strongly they are felt.

This gives ordinary baseball language a surprisingly rich background. A hitter says a ball felt good. An acoustics researcher can ask about vibration, frequency, mode shape, and damping. They are describing different aspects of the same event, from opposite ends of the experience.

That is where I think product development gets especially interesting. The research does not replace the player’s perception. It gives the designer ways to investigate it. A feeling that was once hard to describe can become a question that is possible to measure.

Even sweet spot is more complicated than it first appears. In Russell’s explanation of the sweet spot, maximum ball speed, minimum hand vibration, and the center of percussion are different concepts that people can fold into the same phrase. A comfortable impact and a high-performing impact are related interests, but the vocabulary benefits from a little care.

I like that. It means a familiar expression still has something to teach us. Most of us understand the satisfaction of making clean contact well enough to appreciate the phrase. The science asks us to look more closely at why the experience feels so different from an awkward hit.

The Goods brings that human question back into the 2027 changes. DeMarini’s description of the Damplify Knob emphasizes vibration absorption and responsiveness. The point is not to turn the bat into an object that communicates nothing. It is to shape the communication in a way the hitter can appreciate.

There is a wonderful footnote to all this serious investigation. Russell’s research page lists a 2018 presentation about a softball-bat piano, including a performance of Take Me Out to the Ballgame. The same family of objects that can be studied for their vibration can also be approached as something musical. That is exactly the kind of turn I enjoy finding in a technical subject.

I collect guitars, so the idea of listening to an object as well as looking at it has an immediate appeal. A hollow implement has more going on than its outline suggests. Shape and material help determine how it responds when excited. In one setting, the response becomes part of a sporting experience. In another, somebody recognizes a chance to make a tune.

That performance is a separate piece of research communication, not a DeMarini product test. It belongs here because it makes the wider field feel human. There are people curious enough about these objects to spend years measuring them, explaining them, and occasionally finding something delightful to do with them. The science has room for play too.

A little science is enough to make the design choice more interesting. We do not need to turn the dugout into a graduate seminar. Although I admit I would enjoy hearing someone tell a teammate that his last at-bat had excellent damping characteristics.

The shape of the challenge

A performance boundary gives ingenuity somewhere to work.

BBCOR stands for Bat-Ball Coefficient of Restitution. It is part of how nonwood baseball-bat performance is evaluated for the high-school and college game. The Washington State University Sports Science Laboratory explains the controlled testing process and maintains a route to the approved-bat list.

The laboratory’s description of bat-performance measures identifies the BBCOR limit as 0.50. That number belongs to a collision measurement. It is not a star rating, a percentage of likely home runs, or a score telling you how well a particular player will hit.

The standard makes the design problem more interesting to me. If the task were simply to make any object launch a ball as fast as possible, an engineer could wander away from the sport itself. A baseball bat has to belong to baseball. It has to operate within the game’s framework while still giving players a distinctive experience.

That leaves meaningful work to do. Mass distribution, handling, durability, vibration, grip geometry, and the relationship among parts can all remain important within a performance boundary. A limit on one measured behavior does not make every permitted object feel identical.

Creative people know this situation well. A writer works within a form. A musician works within an instrument’s range. A designer works within dimensions, materials, budgets, and the person’s ability to use the result. Constraints are often what turn an interesting possibility into a focused piece of work.

The Goods is explicitly presented as a BBCOR model. Its identity belongs to that setting, rather than to every league that happens to play baseball. Before competition, the relevant association’s current rules and approved list remain the practical reference for the exact model and size.

What earns my attention is the effort inside those boundaries. The designer still has to make choices. The player still has to prefer the result. The sport still leaves room for an object to have character.

The work continues

A founder’s intensity becomes other people’s craft.

DeMarini joined Wilson in 2000. Ray died in 2001. The company’s subsequent hybrid milestones belong to the people who continued the work, not to a founder personally designing products decades after his lifetime.

That distinction makes the story stronger. A founder can give a company its first direction, but a lasting business needs others who can carry the work forward. At some point, the original person’s curiosity has to become a practical habit shared by people who bring their own knowledge to the task.

The 2027 bat is a good place to notice that continuity without turning it into mythology. There are current decisions here: which construction to retain, where to refine the grip, how to describe the intended feel, and how to bring the next version to players. Those choices belong to contemporary product development.

I admire companies that keep a recognizable point of view while allowing the work to move. A brand can become so protective of its past that it starts preserving a pose. The more useful inheritance is a willingness to look closely, make a decision, test it, and improve the experience.

Ray’s story gives that attitude a human face. The present product gives it a current form. You do not have to believe that every engineering decision is a direct continuation of something he once said to see the relationship between the two.

There is also a community around a bat that does not appear in a materials list. Coaches talk about it. Players develop preferences. A familiar model name can become part of a team’s everyday language. The object moves from factory specifications into stories people tell one another about a season.

That is one reason baseball equipment becomes so memorable. A bat is used in public, but its relationship with the hitter is personal. Other people see the swing and the result. The hitter feels the grip, the timing, the contact, and the confidence or uncertainty that comes before the next pitch.

Good product thinking takes that private experience seriously. It cannot control the entire game. It can pay close attention to the piece of the game a person is holding.

My digital time capsule

Keep the bat. Keep the reason it existed.

I am drawn to Things Worth Wanting subjects that reward a second look. The Goods qualifies because it carries several kinds of thinking in one familiar outline. There is a founder’s fascination, an engineer’s practical problem-solving, a tradition of hybrid construction, and a modern effort to refine what reaches the hitter’s hands.

It would be easy to preserve only the statistics. Model year, drop weight, materials, and a few feature names would fit on a small card. Those details help identify the object. They do not explain why someone cared enough to make it or why a player might care enough to remember it.

That difference comes up in sports collecting all the time. The physical thing can be compact while the meaning around it is enormous. A card, a ticket, or a piece of equipment can point to a player, a place, an era, or a feeling that a list of dimensions cannot capture.

I am not suggesting this bat is an investment or predicting what collectors will want years from now. My time capsule is a record of ingenuity while the work is still contemporary. The interesting question is what this creation tells us about the people making things now.

The 2027 The Goods tells a particularly good story about attention. Its headline identity is power. Its new development reaches into vibration and the shape around the hands. That combination reveals a maker thinking about the event from the player’s side as well as the ball’s side.

It also preserves something I like about Ray’s beginning: curiosity does not have to arrive on a conventional schedule. An adult can discover an obsession. A friendship can become a working partnership. An ordinary-looking object can contain years of questions that were worth pursuing.

I have not tested The Goods, and this is not a report of my own batting results. It is an appreciation of the creation and the thinking that makes it worth noticing. The appeal is specific: a forceful bat with an unusually human story running through it.

Somebody looked at a game he loved and decided the tool in his hands still had possibilities. Decades later, people are still finding them.

A few useful answers

A closer look at The Goods.

Which DeMarini The Goods model is featured here?

This article features the 2027 DeMarini The Goods (-3) BBCOR baseball bat, model family WBD2703. It is the end-loaded, two-piece hybrid version with an alloy barrel and composite handle.

What is new on the 2027 The Goods BBCOR?

DeMarini identifies a new Damplify Knob and Extended Taper handle for 2027. The model retains the X14 alloy barrel, 1375 composite handle, and Direct Connection. The knob is designed to absorb vibration while preserving a responsive feel.

Is The Goods a full-composite bat?

The featured BBCOR model is a hybrid. It pairs an X14 alloy barrel with a 1375 composite handle. The material used in the handle does not make the barrel composite.

What does end-loaded mean?

End-loaded describes a distribution of mass toward the barrel end. That distribution affects rotational inertia and how the bat feels in motion. It does not guarantee more distance for every hitter.

What does drop three mean?

Drop three describes the conventional difference between labeled length in inches and weight in ounces. A 33-inch, 30-ounce bat is a drop-three example. Drop weight alone does not describe swing weight or mass distribution.

What does BBCOR tell a player?

BBCOR is a bat-performance certification framework used in high-school and college baseball. It does not rate an individual player’s likely results. Check the current rules and approved-bat list for the relevant competition, model, and size.

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