Things Worth Wanting / The pleasure of a well-made game
Pirate Gold PokerTreasure, dealt.
Metal coins, a wooden case and a sea monster with an administrative job. A surprisingly rich story about the things we put on the table.
By Dr. Robert Urban · Innovation, ideation & objects with a story
In Treasure Island, Robert Louis Stevenson lets us hear the gold before anyone finishes examining it.
Jim Hawkins and his mother are searching a sea chest. Beneath the other belongings, they find papers wrapped in oilcloth and a canvas bag. Touch the bag, and the coins announce themselves.
It is a lovely piece of writing. The sound does some of the storytelling. Before the contents are fully visible, we understand that something important has been found. You can read the scene in Stevenson’s chapter “The Sea-chest”.
That small detail is where Pirate Gold Poker caught my attention. The company has made a poker set built around metal coins and the idea of treasure. It takes an object people repeatedly handle during a game and gives those movements another layer of meaning.
A stack becomes a little hoard. A case becomes part of the occasion. The act of moving a few pieces across the table acquires a sound that belongs comfortably in an adventure story.
I am interested in that kind of design because it understands how little persuasion imagination sometimes needs. Give someone a convincing object and they can supply a remarkable amount of atmosphere themselves.
For a company called PaperBoat Media, the appeal probably does not require a lengthy psychological investigation. Still, there is more here than a nautical name catching my eye. Pirate Gold Poker offers a useful reminder that innovation can live in the physical character of an experience people already enjoy.
Poker enthusiasts with a design background
Jack, Kyle and a different brief for game night
Pirate Gold Poker’s own account credits Jack and Kyle, described as poker fans and industrial product designers, with the original design. The company also describes a successful Pozible crowdfunding campaign that helped bring the idea to poker and pirate enthusiasts.
That combination of interests makes sense to me. Someone who enjoys an activity notices its repeated gestures. A designer notices opportunities in the objects those gestures depend on. Here, the obvious point of contact is the coin: picked up, counted, arranged and passed into the middle.
The company emphasizes a 39-millimeter diameter, metal-alloy construction and an antique-style appearance. Its premise reaches beyond the printed face of a chip. Material and sound participate in the theme.
A good theme gives an ordinary action a little more meaning.
That is my interpretation of the design, and it is what I find perceptive about it. The product does not require everyone at the table to deliver a theatrical performance. The pieces do enough to establish the mood while people carry on playing.
There is room for a small business idea in that observation. A familiar activity can contain an overlooked pleasure. Someone can care enough about that pleasure to build a product around it, then find other people who recognize exactly what they mean.
Crowdfunding is an interesting part of this company’s account for that reason. An object with a specific personality has to be made understandable before most supporters can hold it. The idea needs to travel through an explanation of what a future evening might feel like.
In this case, the central thought is immediately legible: a poker game with treasure in your hands. That is a strong starting point for a physical product.
A longer history of beautiful play
Five centuries ago, someone cared this much about a deck of cards.
Game pieces have long carried more than instructions. They can preserve the tastes, imagery and craftsmanship of the people who made them.
- The object
- The Cloisters Playing Cards
- The date
- About 1475–1480
- The survival
- A complete 52-card deck
The Metropolitan Museum of Art holds a South Netherlandish deck from around 1475–1480. Its suits use hunting equipment, including horns and dog collars. The cards were made on layered paper and decorated with ink, paint, glazes, silver and gold.
The museum notes that the deck shows very little use and may have been created as a collector’s curiosity. It is an extraordinary object to consider beside anything we casually call a “pack of cards.”
I like the fact that a game’s visual world could be so specific. Hunting equipment supplied the symbols. Figures supplied personality. The deck contained an interpretation of the world around its makers, compressed into something a person could hold.
This was a different card-playing culture, centuries before the modern poker set discussed here. The connection that interests me is the enduring willingness to invest imagination in the equipment of play.
That is also one reason I keep Things Worth Wanting as a digital time capsule. The useful objects of a period say something about its needs. The playful ones say something about its pleasures.
A game set can reveal what people wanted an evening to feel like, which stories remained familiar and which materials seemed worth keeping close. The rules describe the activity. The objects help preserve its personality.
Pirate Gold belongs in that conversation as a contemporary example. Its makers have taken a recognizable imaginative world and distributed it through things that get handled, moved and shared.
A writer’s interest in the props
Treasure arrives with a story attached
Stevenson’s novel appeared in book form in 1883. More than a century later, a chest and a handful of coins still make a wonderfully efficient invitation to adventure. The book remains available to read, including the tense discoveries and shifting loyalties that give its objects their importance.
For me, the appeal of a treasure-shaped object is the implied journey. It seems to have come from somewhere. Its owner may have a story. Someone else may want it. Even before a plot develops, the object suggests that the world extends beyond the room.
I think about this in storytelling: a concrete detail can give an audience a place to begin. A reader does not need an inventory of an entire ship to understand the significance of a guarded chest.
A physical product can work through similar associations. Texture and finish offer clues. The container helps establish how the contents should be regarded. The user joins those clues into an experience.
With Pirate Gold, the theme belongs to modern play and adventure imagery. These are newly made game pieces with antique-style finishes. Their job is to make an evening feel a little more storied, and there is plenty of creative room in that brief.
I would be perfectly content for the maritime hazards to stop at someone’s questionable pirate accent. A memorable table does not require a mutiny.
The Bundle of Loot
The idea becomes a set you can open
The current Bundle of Loot listing centers on metal coins in gold, silver, copper and gunmetal finishes. It includes two PVC card decks and a Kraken dealer chip, with a compartmented Paulownia wooden case lined in green felt.
- 300
- Metal coins in the listed bundle
- 4
- Finishes to distinguish the pieces
- 2
- Pirate-themed decks of cards
The case participates in the occasion
I find the container particularly interesting. A case establishes a beginning and an end. Opening it makes the equipment available; putting the pieces back closes the evening and prepares the set for another one.
Compartments contribute to that ritual by giving the pieces recognizable places. Cards, coins and the dealer marker each have a role in the game, and the arrangement makes the collection easier to understand as a whole.
It is a useful detail to consider in industrial product design. An object’s life includes storage, setup and the moment somebody decides to bring it out. Those moments help determine whether a product becomes part of a routine.
The theme has a natural advantage here. A wooden case full of coins can be part of the pleasure of the set before the first hand. Presentation belongs to the experience because the act of revealing the contents already fits the story.
I also appreciate the return journey. A product that has a clear place to go afterward asks less of the person tidying up. Tomorrow’s game begins partly with how easily tonight’s pieces find their way home.
A little science at the table
Clink.
The material has a voice
Two metal pieces make contact, deform by a tiny amount and vibrate. Some of that motion disturbs the surrounding air. The pressure changes travel outward until they reach someone’s ears.
That is the basic physical route from movement to sound. OpenStax’s explanation of sound describes how vibration produces traveling disturbances, including the compressions and rarefactions that carry sound through air.
The particular result depends on the object and the contact. Shape, material and the way vibration is damped influence what you hear. Hold a vibrating object firmly and you change how freely it can continue moving.
For Pirate Gold, the sound is part of the intended character of the coins. The company makes that connection explicitly. My interest is in how naturally it ties a physical property to an imaginative setting.
Sound also makes an action available to people who are not looking directly at it. A coin meeting another coin can become a small piece of shared information. The table has an audible rhythm as objects move.
I enjoy products that account for this. We often discuss appearance at length, yet people experience an object through a combination of senses. A material can contribute to the story even while everyone’s eyes are elsewhere.
Stevenson understood what a sound could do for a scene. A designer working with metal has a related opportunity, with the useful distinction that the reader’s imagined sound can become an actual one.
A sea monster with a useful job
Someone has to keep track of the dealer
Pirate Gold’s Kraken coin is listed at 40 grams and 5 millimeters thick. It carries the Latin inscription fortes fortuna adiuvat, rendered by the company as “fortune favors the bold.”
The wonderfully specific idea is to give the dealer marker the personality of a legendary sea creature. In a game such as Texas Hold’em, the button marks the dealer position, which matters to the order of play.
That role is a little piece of shared memory. Everyone needs to know where the game is in its rotation. A visible marker lets the table keep that information in an object.
The design can therefore do practical and imaginative work at the same time. The piece identifies a position, while its character belongs to the larger theme.
As a person who appreciates clear processes, I have some affection for the idea of appointing a sea monster to maintain order. It is a substantial improvement in atmosphere over another reminder to pay attention.
The important design lesson is the choice of location for the flourish. A marker that moves through the game gets repeated attention. Giving that object personality lets the theme reappear naturally, without stopping play to explain itself.
The agreement underneath the adventure
A coin becomes a value because the table agrees
The coins are not marked with fixed numerical denominations. Pirate Gold’s playing guide suggests a hierarchy of values for the different finishes, leaving the group to establish what its pieces represent.
That is a small but interesting act of abstraction. The object has a physical identity. The players assign it a role inside a system, and the same pieces can support different agreed scales.
Clarity makes that flexibility useful. A shared denomination key gives everyone a stable reference. Once the values are understood, people can attend to the game rather than repeatedly negotiating what a stack means.
The arithmetic is already adventurous
A standard 52-card deck contains 2,598,960 distinct five-card hands when order does not matter. Multiply 52 × 51 × 50 × 49 × 48, then divide by the 120 ways to arrange the same five cards, and that enormous range appears inside one small deck.
That count describes possible hands, not a player’s chance of winning a particular game. The surrounding rules and other players still matter.
I like the scale of that contrast: a modest physical collection can create a huge range of situations. Add concealed information and human judgment, and the same equipment can produce very different conversations from one hand to the next.
The theme gives that system a setting. The mathematics supplies possibilities; the people decide what to do with the information they have.
An idea with room around it
From the coins to the rest of the table
The company’s range extends beyond the full set. Its Build Your Own Set page lists several quantities of coins, while individual packs and accessories provide other ways to assemble the equipment.
The Pirate Gold Poker Mat is offered in Classic and Map designs and comes with a carrying bag. The map option is an especially natural extension of the theme: the surface beneath the pieces becomes part of the setting.
I read that range as the development of a coherent world around a central object. The coin introduces the idea. The marker, cards and playing surface give it places to continue.
For me, that is more interesting than endlessly repeating a logo. Different objects can contribute different parts of the experience. A case creates a reveal. A playing surface defines the shared space. A distinctive marker makes a rule visible.
The design feels most thoughtful when the theme follows the way people use the equipment. That is where a product’s personality can become part of a habit, rather than something admired briefly on the packaging.
What I would want to remember
The best thing at the table is still the company
There is a reason this particular object makes sense to me as a writer. I spend a great deal of time with the idea that people can enter a story together. Books do it through language. A game set can establish a shared setting through the objects placed between us.
Writing my own books has made me attentive to concrete details: the thing a character touches, the sound that changes a scene, the object that matters enough to be kept. Pirate Gold interests me at that same level.
I would want this entry in the collection to preserve the thought behind the metal. Jack and Kyle identified a pleasure in the activity they enjoyed and gave it a physical form. The result invites people to make a small occasion out of getting together.
That is a worthwhile ambition for a product. An evening with friends contains conversation, interruptions and the accumulating jokes that belong only to that group. Good equipment can give those moments a setting people look forward to returning to.
The treasure theme contributes something playful without requiring a complicated explanation. Open the case, set out the pieces and let the people bring the rest.
If the Kraken can remember whose turn it is, I would call that a respectable contribution to civilization.
Useful answers
A few things to know about Pirate Gold Poker
Are Pirate Gold Poker coins made of real gold?
They are modern metal-alloy game pieces offered in gold, silver, copper and gunmetal finishes. Those finish names should not be interpreted as precious-metal content.
Are the coins marked with fixed values?
No. The coins are not marked with fixed numerical denominations. Players agree on values for the different finishes before play; the company provides suggested values in its playing guide.
What is the Kraken coin used for?
The Kraken coin serves as a dealer button and is also offered as a collectible. In games such as Texas Hold’em, the button marks the dealer position used to establish the order of play.
