Retail, culture & the things we want
Squishies.The business of a very small pleasure.
Foam pastries, glitter dumplings, grails, and a shop with personality. What a squeezable toy reveals about desire, social influence, and the retailers who pay attention.
A tiny dumpling can become the most important thing in a shopping center.
It cannot feed you. You squeeze it, and it goes back to being a dumpling. Yet the right little dumpling can become something a person is very pleased to find.
Yet the right dumpling can send someone looking through several stores, comparing colors, checking packaging, and asking a stranger whether the shipment came in. A person who had no opinion about synthetic dumplings last month can develop very specific feelings about one with glitter.
I find that fascinating because there is so much happening around such a small object. Its design invites you to handle it. Finding a particular version can give a shopping trip a purpose. Sharing it can start a conversation. Its entire assignment may be to be enjoyable, and somebody has thought carefully about how to achieve that.
There is also a serious business question hiding inside that very unserious object: how do you sell something when the buyer does not need it?
A great deal of marketing begins with a problem. Identify the pain. Offer the solution. Explain why life will be better after the purchase.
Squishies complicate that script. Some people do buy tactile objects for a specific sensory preference or to give their hands something to do. Others buy them because they are cute. Others want a particular character, a color their friend owns, or a rare version they have spent weeks trying to find.
Understanding which purchase is happening changes everything from the merchandise you order to the sentence an employee says at the register.
A field guide
First, know what you are squeezing
“Squishy” sounds like a single product category. In practice, it is a broad description of objects that compress, stretch, or deform in satisfying ways. The materials, construction, and recovery can be very different. A foam loaf, a dense filled cube, and a silicone paw may photograph beautifully together and feel nothing alike.
Three distinctions help: what it is made from, how it behaves, and what gives it an identity. “Silicone” describes material. “Slow rising” describes behavior. “Dumpling” describes shape. “Limited edition” describes a release. Those descriptions can overlap, but they are not interchangeable. Product makers themselves distinguish foam, thermoplastic rubber, silicone, and filled constructions.[1]
| Kind | What the term means | What matters to the buyer |
|---|---|---|
| Slow-rising foam | Usually lightweight polyurethane foam that gradually recovers after compression. | Softness, recovery speed, finish, and the satisfaction of watching the shape return. |
| Fast-rising squishies | A behavior description for toys that rebound more quickly, rather than a separate material. | A lively squeeze and return rather than a long visual recovery. |
| Solid silicone | A flexible silicone body rather than a foam body or necessarily a filled shell. | Weight, stretch, surface feel, and the maker’s care instructions. |
| Taba-style | A shopping term often used for very soft silicone squishies, including food and animal designs. | The specific formulation and finish. The name alone does not guarantee a particular feel. |
| Mochi-style | A descriptive label commonly applied to little, soft, gummy-feeling animals and shapes. | Size, tackiness, material disclosure, and suitability for the intended user. |
| TPR squishies | Thermoplastic rubber designs, which can be elastic and relatively dense. | Whether the object is solid or filled, its resistance, and its surface texture. |
| Filled squeeze toys | A flexible exterior surrounding a compound, gel, liquid, beads, or another disclosed filling. | Resistance, integrity of the outer covering, and the exact contents. |
| Food replicas | Bread, butter, fruit, cakes, cheese, dumplings, and other food forms across multiple materials. | Realism, absurdity, cuteness, and the difference between appearance and touch. |
| Character and animal squishies | Original creatures or licensed characters made in squeezable forms. | Attachment to the design, series, creator, or character. |
| Scented squishies | Products with an added scent, often paired with food designs. | The fragrance itself and whether the recipient wants scent at all. |
| Flocked or textured squishies | Products with a surface finish or detailing that changes the handling experience. | How the surface feels and whether it tolerates the intended cleaning and handling. |
| Mini, jumbo, and keychain versions | Size and carrying formats that can exist within several families. | Portability, display space, hand fit, and whether attachments affect use. |
| Mystery and blind-pack releases | A selling format that conceals some or all of the variant until opening. | Surprise, duplicates, disclosed assortment information, and the cost of chasing a favorite. |
| Handmade and custom pieces | Objects made or finished by an individual maker or small studio. | Originality, execution, consistency, and honest information about materials and care. |
| Squishy plush | Soft stuffed products such as Squishmallows, an adjacent collecting world with different construction. | Fabric feel, character, size, tags, and collecting preferences. |
This is a shopping map, not a standardized industry classification. Sellers sometimes use the same word for different constructions. Material and care details should come from the exact product, not from whatever label is currently popular.
That distinction becomes especially important with Taba. TABASQUISHY describes its own products as handmade silicone squishies. That tells us how that seller describes its range; it does not establish the composition or safety of everything another seller calls “Taba.”[2]
Slime, putty, pop-it toys, and clickers belong in the neighboring sensory and fidget conversation, but they offer different interactions. Squishmallows belong in the conversation about softness, affection, and collecting, while remaining plush toys rather than foam or filled squeeze toys.
A retailer who understands those differences can give a useful answer to “Which one should I get?” A retailer who does not can sell a customer the correct color and the wrong experience.
A recognizable experience
NeeDoh, and why a brand name changes the question
NeeDoh is Schylling’s branded family of squeeze toys. It is not a generic name for every translucent cube on the internet.
The Nice Cube is particularly useful for understanding the category because the interaction is part of its identity. Schylling describes it as softer under a slow squeeze and firmer under a fast one. Its product information also points to a larger Nice Berg, a smaller Nice Ice Baby, and a marbled Nice Cube Swirl.[3]
Those variations give people more than a different picture on the package. They change scale, appearance, and the relationship between the object and the hand.
Dream Drop adds a teardrop form, sparkle filling, and a splash-shaped display stand. It makes the object something to handle and something to keep visibly nearby.[4]
The business significance is easy to miss. A generic stress ball can be replaced by another generic stress ball. A recognizable product with a name, a distinctive interaction, and a family of related designs gives customers more specific reasons to return.
That does not prove every branded version is better than every alternative. It means the brand has made the preference easier to identify and communicate.
Meanwhile, iBLOOM describes a different creative emphasis: soft touch, scent, realistic bread and sweets, and original characters. Its own positioning makes clear that the object can be a small designed world, not merely a thing to compress.[5]
I admire the attention behind that. Someone has to decide how a pretend pastry should look, how it should feel, and what makes a customer care about it after the first laugh.
Positioning the pleasure
“Nobody needs this” is an incomplete diagnosis
It is reasonable to say that nobody needs a pretend loaf of bread in the same way they need dinner.
It is less reasonable to conclude that the purchase therefore has no purpose.
We spend money on flowers that will not last, tickets to experiences we cannot keep, and beautiful objects whose practical equivalents cost less. Pleasure is part of how people allocate money. So are taste, ritual, affection, and the wish to give somebody a small good moment.
A squishy may meet a practical preference: a quiet object to handle at a desk, a particular resistance, or an alternative to a noisy fidget. It may meet an emotional preference: something cheerful, familiar, or comforting to hold. It may have a social purpose: a gift that shows you remembered what someone likes, or an object connected to an interest you share.
None of that requires claiming a toy treats anxiety, improves attention, or supplies a clinical benefit. Enjoying an object and establishing a medical effect are different claims.
The useful marketing question is what makes this particular little pleasure worth choosing.
For a sensory buyer, positioning should explain the interaction. For a collector, it should explain the edition and its place in the collection. For a gift buyer, it should reduce the risk of choosing badly. For a casual shopper, it may simply offer a delightful interruption at a price they are comfortable paying.
The weaker approach invents a deficit. Your desk is wrong. Your child is missing out. Your collection is inadequate. Your life requires this item before the countdown ends.
The stronger approach lets the pleasure stand on its own.
There is a kind of confidence in saying, accurately, that something is enjoyable to handle and shaped like a ridiculous little breakfast. The buyer can decide whether that is enough.
How enthusiasm travels
Influence is often smaller and closer than a celebrity
Social influence does not require a famous person holding the product.
It can come from the friend who knows which one has the best feel, the employee who explains a new arrival without talking down to anyone, or the collector who posts careful comparisons.
These people provide different kinds of reassurance. One makes the object desirable. Another makes the selection understandable. Another makes the seller trustworthy.
Children and adults both recognize the pleasure of a shared interest. A little vocabulary develops. Someone knows the releases. Someone has a favorite. Someone brings an object the others want to inspect.
There is joy in that, and retailers should not sneer at it. Plenty of adult hobbies involve spending real money on distinctions outsiders cannot see.
At the same time, belonging becomes a poor basis for marketing when the message is that you must buy something to avoid being excluded. A business can welcome enthusiasm without making embarrassment part of the sales strategy.
The best communities have room for the person with one favorite as well as the person with an entire shelf.
Collector language
Grails, chase pieces, and the vocabulary of wanting
A grail is a collector’s especially desired item. It may be rare, discontinued, difficult to locate in a particular region, or personally meaningful. The term expresses the importance of the search to that person; it is not automatically a verified rarity designation.
There is no permanent master list of squishy grails. A vintage foam design could be one person’s ultimate find. Another may want a specific color of a current toy. Someone else may be trying to replace the exact object they remember owning.
That is why an exhaustive list of “the grails” would be misleading. The useful guide explains the reasons an object becomes a grail and separates them from claims a seller can substantiate.
- Grail
- A highly desired personal collecting goal. Personal importance and market value can be very different.
- Chase
- A variant people specifically hunt, often because it is less common within a release. A chase can become a grail, but the terms describe different things.
- ISO and DISO
- “In search of” and “desperately in search of.” These terms appear in collecting communities, including Squishmallow trading. They communicate desire rather than establish rarity.[7]
- HTF
- Hard to find. It describes difficulty locating an item and needs context: hard to find where, in which size, and during what period?
- Exclusive
- Restricted to a specified retailer, location, event, or channel. Exclusivity does not, by itself, establish how many were made.
- Limited edition
- A release described as limited. The meaningful question is what is limited: quantity, sales period, distribution, or something else?
- Retired or discontinued
- No longer being produced or offered in the relevant line, if confirmed. Sold out today is a different condition.
- Restock and drop
- A return of inventory and a release event. Neither word guarantees a scarcity level.
- Variant
- A version differentiated by color, size, finish, scent, design, or another feature. Exact details matter when comparing listings.
- NWT, NFS, and NFT
- New with tags, not for sale, and not for trade in this collecting context. Acronyms should be interpreted within the listing, not treated as authentication.
Squishmallows offers a useful adjacent example of a manufacturer publishing a rarity system. Jazwares lists Rare, Ultra Rare, Special Edition, Select Series, Check-In Series, and Founders Edition categories, with stated quantities for some tiers and channel or redemption distinctions for others.[8]
That is evidence about that brand’s system. It cannot be transferred to a foam pastry or a glitter dumpling sold by someone else.
For retailers, the temptation is to let every desirable thing become “rare.” But desire, scarcity, distribution, and price are separate facts.
A popular item can be widely produced. An obscure item can have few buyers. A store can be sold out because it ordered a small quantity. A high resale asking price can reflect a seller’s ambition more than a buyer’s willingness.
The collector deserves those distinctions.
Use and preservation
The object has two lives: handled and preserved
A tactile collectible contains a small contradiction. Its design invites you to use it. Collecting may encourage you to protect it from use.
A foam surface can develop wear. Packaging can matter to a buyer who wants a complete example. A plush tag can carry identifying information. A handmade piece can differ from another piece of the same design.
For one person, those details are the point. For another, protecting a squeeze toy from squeezing would defeat the entire purchase.
Neither person needs correcting. A knowledgeable seller describes condition precisely: unopened, handled, creased, repaired, missing packaging, or showing surface wear. They provide photographs of the actual item where condition matters.
They also avoid turning collectibles into investment promises. A grail can bring years of enjoyment and never become more valuable. Its value to the owner may be the best reason to own it.
At the shelf
How smart retailers participate in a trend
The easy version of trend retailing is to order the product everybody is discussing and put it near the register.
The interesting version is to understand what the excitement could do for the whole store.
A trend can introduce new customers, give regulars a reason to visit, teach employees something about demand, and turn a shelf into a place where conversations happen. That possibility is worth taking seriously.
Listen for specifics before buying broadly
Customer questions are useful research. Are people asking for any soft toy, a branded Nice Cube, a particular texture, or a mystery release? Are they shopping for themselves, for a child, or for someone whose taste they do not quite understand?
The answers should shape the opening order. A mixed assortment bought because “squishies are trending” can still miss the local demand.
A sensible test order gives the retailer room to learn before making a much larger commitment. Record what customers requested but could not find, and distinguish lack of stock from lack of interest.
Give the assortment a reason to exist
A thoughtful selection might include an accessible first purchase, a few distinctive tactile options, a giftable design, and a clearly identified collectible release. Each has a job.
That gives customers a way to understand differences beyond price. For makers selling their own designs in person, I explore the related questions of display, handling, and helping buyers choose in my guide to selling at craft shows.
A specialty toy shop may emphasize discovery and knowledgeable help. A stationery store may connect a small desk companion to its existing assortment. A gift shop may emphasize matching a design to a person. The trend should fit the business rather than temporarily erase its identity.
Demonstrate the difference
When appropriate, a designated sample lets customers compare feel without opening merchandise for sale. Follow the maker’s handling and cleaning instructions, and make clear which item is the tester.
Employees should be able to explain resistance, recovery, scent, surface, and size in ordinary language. “This one is firmer” can help more than another claim that something is viral.
For online sales, show scale and an unembellished demonstration of the actual product. An edited slow-motion squeeze can misrepresent recovery. A beauty shot cannot tell the buyer whether an object fits comfortably in a hand.
Make stock information useful
Clear availability information saves customers wasted trips and staff repeated explanations. If the next delivery is uncertain, say so. If a color is randomly selected, explain that before checkout.
When demand is intense, a reasonable purchase limit can make a small shipment accessible to more customers. A voluntary restock notification can preserve interest without encouraging people to call every morning.
The store should be pleasant to work in as well as exciting to visit.
Offer alternatives that answer the same preference
If a customer wants firm resistance, show another product with a comparable interaction and explain the difference. If the customer wants the exact brand their friend has, acknowledge that an alternative might not satisfy the request.
That honesty protects a future sale. A disappointed buyer who was told everything was “basically the same” has learned something unfortunate about the store.
Let the visit create a relationship
A useful comparison, a considerate recommendation, or a small display explaining materials gives the customer something beyond inventory.
A collector event can provide a place to share knowledge. If trading is allowed, clear rules around condition, disputes, and participation matter. A store should not imply it authenticates every item simply by hosting the room.
The strongest follow-up is an invitation that matches the customer’s interest, with their permission. The weakest is treating a single purchase as consent to endless messages about anything the store wants to sell.
A shop worth knowing
Juniper Lee Collective, and the pleasure of a store with personality
Juniper Lee Collective is a store worth bringing into this conversation because its assortment gives small pleasures room alongside everyday style.
Its website brings together clothing, accessories, custom and personalized creations, and sensory toys. The featured selection puts a butter squishy and a jumbo banana chicken in the same shopping world as jeans, a velvet kimono, and a hummingbird mini bag.[12]
A banana chicken is an ambitious contribution to the animal kingdom. I appreciate a shop willing to give it shelf space.
More seriously, I like what that mix allows. A shopper can arrive with a practical intention and discover something playful. Someone looking for a small gift can find an object chosen for a particular personality. The merchandise makes room for different kinds of delight.
I see an appealing example of how a trend can sit within a broader shop identity. The playful object belongs to an assortment with several ways to make somebody’s day a little better.
The person behind the business matters, too. On the store’s About Us page, Jessica describes herself as a mother of five and connects the business to family, creativity, helping women feel confident, and building a welcoming place in the community.[13]
I admire that stated ambition. There is real work in choosing merchandise, making custom pieces, and giving a small business a point of view. A store’s personality begins with somebody deciding what deserves to be there.
There is also a useful detail in Juniper Lee Collective’s RMS Mystery Dumplings listing: it explains that selection is random, that styles and colors can vary, and that purchasing multiples can produce duplicates.[14]
That is good information to put where the buying decision happens. It preserves the fun of a surprise while helping the customer understand what the purchase does and does not promise.
For anyone curious about the objects in this essay, the store’s sensory toy collection is a good place to explore its selection. Check the individual listings for current availability and product details.
What I appreciate most is the combination of usefulness and whimsy. There should be room in a shopping trip for the thing you came to buy and the little thing that makes you smile.
Behind the excitement
Know whether the trend is making money
A busy shelf is not a complete financial report.
A hypothetical store can sell through a shipment quickly and still earn less than expected after freight, payment fees, damaged stock, returns, and the time employees spend handling repeated availability questions.
Track contribution after those costs, inventory age, return reasons, and reorder lead time. Look at whether customers add other relevant merchandise and whether first-time visitors come back after the viral item is available everywhere.
There is a difference between selling a hot product and acquiring a customer who likes your store.
Reorder decisions should also account for incoming inventory. Strong demand today cannot guarantee the same demand when a delayed shipment arrives.
My recommendation is to decide early what would justify a larger order and what would trigger a smaller one. That makes it easier to act on evidence when enthusiasm is loud.
The best trend merchants can enjoy the excitement and still count the boxes.
Trust in the transaction
Alternatives, dupes, and counterfeits are different conversations
An independently branded squeeze toy is not automatically a fake because it shares a broad shape or function with another toy. A lower price does not establish dishonesty, and a higher price does not establish authenticity.
“Dupe” and “knockoff” are loose shopping words. They can describe an alternative, a close imitation, or a deceptive product. A counterfeit falsely presents itself as a genuine branded item. Specific intellectual-property questions require evidence beyond visual resemblance.
For a buyer, the practical questions are who made it, what it contains, which exact product is being sold, and who will be accountable if something goes wrong.
For a retailer, traceable sourcing matters more than a supplier’s assurance that the product is “just like the viral one.” Check the actual maker, importer, model information, age guidance, warnings, and applicable product documentation. Keep the connection between that documentation and the stock you receive.
A logo is not a safety test. A marketplace name is not the identity of every seller operating within it.
Material words should not become shortcuts around that work. Calling something silicone, handmade, or food-grade does not make the finished toy edible or establish its suitability for every age. Likewise, a tacky texture that is described by a legitimate maker is not permission to ignore unusual stickiness, leakage, or the other concerns in a safety alert.
Use the product’s instructions and current official notices. Schylling’s Nice Cube listing specifically warns against heating, freezing, or microwaving it.[3]
The business lesson is direct. A retailer selling a small pleasure still owes the customer care about the product. Trust is part of what a reputable store offers, even when the merchandise looks silly.
The chase
Scarcity can make a story. It should not become the whole story.
Real scarcity can create anticipation. A maker may have a small production capacity. An event release may genuinely be available only at that event. A retailer may receive fewer units than customers want.
Those facts can be communicated plainly. Problems begin when scarcity is implied without a basis, a countdown repeatedly resets, or a seller uses “rare” because it sounds more persuasive than “we do not know.”
Blind packs deserve particular clarity. Explain what is concealed, what is guaranteed, and any official assortment or odds information that exists. Do not invent odds. Do not imply that buying enough guarantees the desired variant.
If a buyer’s sole aim is one exact piece, a known-item purchase or a trustworthy trade may better fit that aim than repeated mystery purchases. A store that can say that has understood the customer rather than merely the next transaction.
The distinction matters most when children are involved. Enjoyable surprise does not require encouraging an open-ended pursuit of a supposedly essential object.
A buyer should be able to leave happy with an ordinary version.
After the shortage
From a hot item to a lasting world
The longer-term challenge is keeping an object interesting after finding it becomes easy.
One answer is design: new interactions, thoughtful characters, or distinctive work from makers. Another is community: comparisons, displays, stories, and shared enthusiasm that remain enjoyable without a shortage.
RMS has announced an agreement with Earthbound Brands to extend Mystery Squishy Dumplings into categories including apparel, accessories, home, and entertainment-related opportunities. That is an announced ambition to develop a broader brand, not proof that every extension will succeed.[11]
My interpretation is that licensing tests where the attachment lives. If people care about a character, they may welcome it in another form. If the main attraction was a particular tactile experience, putting the picture on something else may lose what made the original compelling.
Businesses face that question well beyond toys. Customers can love a product, a ritual, a person, or a place. Expansion works better when the business knows which of those relationships it is extending.
Merchandise should earn its next form.
Why this interests me
The little pleasure deserves to be understood
I like businesses that pay close attention to what people enjoy.
There is generosity in an employee who learns the difference between two objects that look interchangeable to everyone else. There is imagination in a maker who gives a pretend loaf a personality. There is real skill in turning a tiny purchase into a good gift.
Those things can be commercially valuable without being cynical.
Squishies make a useful subject for anyone responsible for a brand because they expose how much can happen beyond practical function. An object can feel good, look funny, carry a memory, start a conversation, and become the thing someone is pleased to find.
My interest, as a marketer and writer, is in understanding those specific reasons. That close attention to the customer is also where my brand storytelling work begins. A business usually has a better story when it gets closer to the customer’s actual pleasure than when it inflates the product into a solution for everything.
Sometimes a person wants a lovely little object. A good retailer helps them choose one, tells the truth about it, and makes the visit worth remembering. That seems like a respectable business, even if the object is a dumpling.

The screen and the hand
The internet can make you want to touch something
A squishy has an unusual advantage on a screen: the product demonstration can also be the entertainment.
A hand flattens a peach. The peach slowly returns. A cube resists a squeeze. A tiny character folds into itself and reappears. You can understand the basic interaction without a voiceover explaining twelve features.
My reading of the appeal is that the viewer can anticipate the feeling from the motion. It is a visual invitation to a physical experience.
Close-up videos, rhythmic handling, and ASMR-style presentation give that interaction a repeatable format. Unboxing introduces uncertainty. A collection tour introduces comparison. A store hunt introduces a mission. A rare reveal supplies an ending.
These are different kinds of content, and they attract different motives. Someone watching a slow squeeze may want that texture. Someone watching a rare reveal may want the achievement. Someone watching a collection arranged by color may want to make a display of their own.
A retailer should be curious about what the customer actually saw.
“Was it the feel you liked, or that exact version?” can be a better sales question than “Did you see this on TikTok?”
RMS USA’s Golden Ticket Mystery Dumpling announcement makes the connection between product and content explicit. It describes a single gold dumpling with a ticket for a Five Below shopping spree, silver variants, and a release designed around hunts, unboxings, and reveal videos.[6]
The toy is the merchandise. The search supplies a story people can tell.
That is a clever construction. It also creates responsibilities. A rare outcome should not be presented as ordinary, and a stream of successful reveal videos should not be mistaken for a representative picture of what every purchaser receives.
Online repetition can make an item feel ubiquitous while the actual stock remains scattered. It can also make a rare result look common because unusual outcomes are precisely the ones worth posting.
The feed shows what people share. The shelf shows what people can buy. Good retail has to manage the distance between the two.